Video game’s release could cost US economy $1B in lost productivity in just one day
The United States economy could face up to $1 billion in lost labor productivity in a single day when Grand Theft Auto VI releases on November 19, 2026. Key Details of the Estimate- Academic Projection: The figure comes from an academic and economic estimate by Professor José García Montalvo of Pompeu Fabra University, rather than an official government or corporate forecast.
- Absenteeism Numbers: The model predicts that roughly 1.5 million Americans may skip work, call in sick, or use paid time off (PTO) on launch day to play the game.
- How It Is Calculated: The estimate multiplies the projected number of absent workers by the average daily contribution of a U.S. worker to the GDP, resulting in an estimated 2% short-term drop in daily national labor productivity.
- Most Affected Sectors: Industries with high numbers of remote workers or young adult male demographics, particularly the technology sector, are expected to feel the highest concentration of absences.
- Real vs. Perceived Cost: Economists and critics note that this is a projection of output displacement rather than a direct cash loss, as many workers are utilizing pre-approved vacation or PTO days already factored into company planning.